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Developing Real-Time Web Applications with Server-Sent Events

Learn how to create real-time web applications by using the Server-Sent Events specification.

TL;DR: Server-Sent Events (SSE) is a standard that enables Web servers to push data in real time to clients. In this article, we will learn how to use this standard by building a flight timetable demo application with React and Node.js. However, the concepts you will learn following this tutorial are applicable to any programming language and technology. You can find the final code of the application in this GitHub repository.

Learn how to build real-time web applications with the Server-Sent Events protocol.

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Introducing on Server-Sent Events

The typical interactions between browsers and servers consist of browsers requesting resources and servers providing responses. But, can we make our servers send data to clients at any time without explicit requests?

The answer is yes! We can achieve that by using Server-Sent Events (which is also known as SSE or Event Source), a W3C standard that allows servers to push data to clients asynchronously. This may suggest using that annoying polling we'd implement to get the progress status from a long server processing but, thanks to SSE, we don't have to implement polling to wait for a response from the server. We don't even need any complex and strange protocol. That is, we can continue to use the standard HTTP protocol.

So, let's take a look at how to use Server-Sent Events in a realistic application.

Building a Real-Time App with Server-Sent Events

In order to learn how to use Server-Sent Events, we are going to develop a simple flight timetable application (similar to those flight trackers you can find at any airport). The timetable app will consist of a simple web page showing a list of flights as shown in the following picture:

Real-time flights tracker timetable

Through this real-time app, we can find the flight arrival timetable and, after implementing Server-Sent Events, we will see automatically updates when the state of flights change. In our demo application, we are going to simulate the flight state changes using scheduled events. However, one can easily replace this mechanism with more realistic ones on production-ready applications.

So, let's start coding and discover how the Server-Sent Events standard works.

Scaffolding a React Application

As the first step, let's scaffold our React client application. To make things simple, we will use

create-react-app
to set up our React-based client. So, let's make sure that we have Node.js installed on our machine and let's type the following command in a terminal window:

# installing create-react-app globally
npm install -g create-react-app

After installing

create-react-app
in our development machine, let's create the basic template of a React application by typing:

create-react-app real-time-sse-app

After a few seconds, we will get a new directory called

real-time-sse-app
with all the files we need inside it. In particular, the
src
subdirectory contains the source code of our brand-new React application. Our goal is to change the code of this basic React application and replace it with our flight timetable frontend application.

Since our application will show data in a tabular form, we will install a React component that simplifies the task of rendering data into tables: React Table. To add this component to our application, we will type the following commands in our terminal:

# make sure we are on the React app project root
cd real-time-sse-app

# then install the React Table dependency
npm install react-table

Now, we are ready to start changing the application code. So, let's open the

App.js
file (which resides inside the
src
directory) and let's replace its content with the following one:

// src/App.js

import React, { Component } from "react";
import ReactTable from "react-table";
import "react-table/react-table.css";
import { getInitialFlightData } from "./DataProvider";

class App extends Component {
  constructor(props) {
    super(props);
    this.state = {
      data: getInitialFlightData()
    };

    this.columns = [
      {
        Header: "Origin",
        accessor: "origin"
      },
      {
        Header: "Flight",
        accessor: "flight"
      },
      {
        Header: "Arrival",
        accessor: "arrival"
      },
      {
        Header: "State",
        accessor: "state"
      }
    ];
  }

  render() {
    return (
      <div className="App">
        <ReactTable data={this.state.data} columns={this.columns} />
      </div>
    );
  }
}

export default App;

Here, we are importing the stuff we need to set up the flight timetable. In particular, in addition to standard React basic elements, we are importing the

ReactTable
component with its basic stylesheets and a method called
getInitialFlightData
from a module called
DataProvider
. We haven't defined this module yet but we will, quite soon. The goal of this function will be to provide our application with flight data that is used to initialize the
App
component's
state
.

In the constructor, we also define the table's structure by mapping flight properties to table columns. As we can see, this mapping consists of an array of objects like the following:

this.columns = [
  {
    Header: "Origin",
    accessor: "origin"
  },
  {
    Header: "Flight",
    accessor: "flight"
  },
  {
    Header: "Arrival",
    accessor: "arrival"
  },
  {
    Header: "State",
    accessor: "state"
  }
];

As defined above, each flight object contains a

Header
property (representing the column's header) and an
accessor
property (representing the flight property whose value will be shown in that column). React Table has many other options to define the table's structure, but
Header
and
accessor
are sufficient for our goal.

Finally, within the

render
method of
App
component, we include the
ReactTable
element and pass to it the flight data and the columns as props.

Now, within the

src
folder, let's create a file named
DataProvider.js
and populate it with the following code:

// src/DataProvider.js

export function getInitialFlightData() {
  return [
    {
      origin: "London",
      flight: "A123",
      arrival: "08:15",
      state: ""
    },
    {
      origin: "Berlin",
      flight: "D654",
      arrival: "08:45",
      state: ""
    },
    {
      origin: "New York",
      flight: "U213",
      arrival: "09:05",
      state: ""
    },
    {
      origin: "Buenos Aires",
      flight: "A987",
      arrival: "09:30",
      state: ""
    },
    {
      origin: "Rome",
      flight: "I768",
      arrival: "10:10",
      state: ""
    },
    {
      origin: "Tokyo",
      flight: "G119",
      arrival: "10:35",
      state: ""
    }
  ];
}

The module above exports the

getInitialFlightData
function that simply returns a static array of flight data. In a real application, the function would request data from a server. However, for the purpose of this article, the current implementation is enough.

So far, our application presents the flight data in tabular form. Let's check it out in a web browser! To run the app, type the following command in the terminal:

# from the real-time-sse-app, start the React app
npm start

After a few seconds, we should see in the browser the list of flights as shown in the picture above. If the browser doesn't open automatically, please open it and go to

http://localhost:3000
.

Note: For some unknown reason, the application fails to start, issuing

npm i
from the
real-time-sse-app
directory might solve the problem.

Consuming Server-Sent Events with React

After making our React application present some static data, let's add the functionality it needs to consume server-side generated events.

To do this, we are going to use the

EventSource
API, a standard interface created to interact with the Server-Sent Events protocol. As MDN documentation says, "an
EventSource
instance opens a persistent connection to an HTTP server, which sends events in
text/event-stream
format. The connection remains open until closed by calling
EventSource.close()
"

So, as the first step, let's add the

eventSource
property to the
App
component and assign an
EventSource
instance to it. The code below shows how we achieve that:

// src/App.js

// ... import statements ...

class App extends Component {
  constructor(props) {
    // ... super, state, and columns ...

    this.eventSource = new EventSource("events");
  }

  // ... render ...
}

export default App;

The

EventSource()
constructor creates an object that initializes a communication channel between the client and the server. This channel is unidirectional, meaning that events flow from the server to the client, never the opposite way. To create a new instance, we pass it as argument an URL that represents an endpoint from where we want to receive events. Since we are using HTTP, the URL can be any valid relative or absolute web address, including any possible query strings.

In our case, the client expects a stream of events from the

events
endpoint within the same domain of the client. That is, if the client URL is, as in our example,
http://localhost:3000
then the server endpoint pushing data will be at
http://localhost:3000/events
.

Now, let's capture events sent by the server by adding a few lines of code. We are going to add a new method called

updateFlightState
to our
App
component. This method will be called whenever we receive a message from the server and will update the component state with the message data. The following code snippet shows what changes we need to make in our
App
component to handle server-sent events:

// src/App.js

// ... import statements ...

class App extends Component {
  // ... constructor ...

  componentDidMount() {
    this.eventSource.onmessage = e =>
      this.updateFlightState(JSON.parse(e.data));
  }

  updateFlightState(flightState) {
    let newData = this.state.data.map(item => {
      if (item.flight === flightState.flight) {
        item.state = flightState.state;
      }
      return item;
    });

    this.setState(Object.assign({}, { data: newData }));
  }

  // ... render ...
}

export default App;

As we can see, we added an event handler to the

onmessage
property of the
eventSource
object in the
componentDidMount()
method. The
onmessage
property points to an event handler that will be called when an event comes from the server. In our case, the assigned event handler calls the
updateFlightState()
method to update the component
state
with the data sent by the server. Each event carries data in the
e.data
property represented as a string. For our application, the data will be a JSON string that represents updated flight data, as we will see in the next section.

Although we can't test the application yet (we still have to create our backend and send events from it), our React application is now ready to handle server-sent events. Not hard, huh?

Building Real-Time Backends with Server-Sent Events

The server-side of our application will be simple Node.js web server that responds to requests submitted to the

events
endpoint. To implement it, let's create a new directory called
real-time-sse-backend
at the same level of the
real-time-sse-app
directory. Within the
server
directory, let's create a new file called
server.js
and put the following code inside it:

// server.js

const http = require("http");

http
  .createServer((request, response) => {
    console.log("Requested url: " + request.url);

    if (request.url.toLowerCase() === "/events") {
      response.writeHead(200, {
        Connection: "keep-alive",
        "Content-Type": "text/event-stream",
        "Cache-Control": "no-cache"
      });

      setTimeout(() => {
        response.write('data: {"flight": "I768", "state": "landing"}');
        response.write("\n\n");
      }, 3000);

      setTimeout(() => {
        response.write('data: {"flight": "I768", "state": "landed"}');
        response.write("\n\n");
      }, 6000);
    } else {
      response.writeHead(404);
      response.end();
    }
  })
  .listen(5000, () => {
    console.log("Server running at http://127.0.0.1:5000/");
  });

At the beginning of the file, we import the

http
module and we use its
createServer
method to run a web server whose behavior is described by the callback function passed as an argument. The callback function verifies that the requested URL is
/events
and, only in this case, initiates a response by sending a few HTTP headers. The headers sent by the server are very important in order to establish a live communication channel with the client.

In fact, the

keep-alive
value for the
Connection
header informs the client that this is a permanent connection. With that, the client knows that this is a connection that doesn't end with the first bunch of data received.

The

text/event-stream
value for the
Content-Type
header determines the way the client should interpret the data that it will receive. In practice, this value informs the client that this connection uses the Server-Sent Events protocol.

Finally, the

Cache-Control
header asks the client not to store data into its local cache, so that data read by the client is really sent by the server and not some old, out-of-date data received in the past.

After sending these headers, the client using the

EventSource()
constructor will wait for events reporting newly available data. The rest of the function body schedules the execution of a few functions in order to simulate the change of a flight state. At each scheduled function execution, a string in the following form is sent to the client:

data: xxxxxxx

The

xxxxxxx
represents the data to be sent to the client. In our case, we send a JSON string representing a flight. We can send multiple data lines in an event response but the response must be closed by a double empty line. In other words, our event message could have the following schema:

data: This is a message\n
data: A long message\n
\n
\n

In order to execute the web server we created so far, let's type the following commands on the terminal:

# make sure we are in the real-time-sse-backend directory
cd real-time-sse-backend

# run the server
node server.js

Consuming Server-Sent Events

After building both our React client and our Node.js server, we want to make them communicate with each other. However, they run on different domains. Currently, the React client is running on

http://localhost:3000
and the Node.js server is running on
http://localhost:5000
.

This means that, if we don't do anything, our React client won't be able to issue HTTP requests to the Node.js server due to the same-origin policy applied by the browser itself.

We could get around the problem by simply adding a

proxy
value in the
package.json
file, as mentioned in the
create-react-app
documentation
. However, due to a known issue, this workaround is not applicable currently.

So, in order to enable communication between our client app and our backend server, we need to make our server support CORS (Cross-origin resource sharing). With this approach, the server authorizes a client published on a different domain to request its resources. To enable CORS in our Node.js server, we can simply add a new header to be sent to the client: the

Access-Control-Allow-Origin
header. After making this change, the call to
response.writeHead
will look like this:

response.writeHead(200, {
  Connection: "keep-alive",
  "Content-Type": "text/event-stream",
  "Cache-Control": "no-cache",
  "Access-Control-Allow-Origin": "*"
});

The asterisk assigned to the

Access-Control-Allow-Origin
header indicates that any client (from any domain) is authorized to access this URL. It may not be the desired solution in a production environment. In fact, in a production environment, we should adopt a different approach, such as put the two applications under the same domain (by using a reverse proxy), or by enabling CORS more selectively (i.e. authorizing only specific domains).

Once we have enabled CORS on the Node.js server, we should change the URL passed to the

EventSource()
constructor. So, let's open the
./src/App.js
file on our React application and replace the line that defines
this.eventSource
with this:

this.eventSource = new EventSource("http://localhost:5000/events");

Bingo! If we run our backend server again and then launch the client application, after a few seconds, we will see our browser showing our real-time application.

Locally running the real-time flight tracker web application.

As a recap, this is how we run our projects:

# from the backend directory
cd real-time-sse-backend

# start the Node.js server
node server.js

# and from the real-time-sse-app directory
cd real-time-sse-app

# start the React application
npm start

Note: It might be easier to run both applications from different terminal sessions. Otherwise, we might have to run the backend server in the background by issuing

node server.js &
.

Managing Event Types with Server-Sent Events

The timetable application that we have developed so far responds to server events always in the same way: by updating a specific flight sent in the event's

data
property. This is awesome but, how could we manage a different situation?

Suppose, for example, that we want to remove the row that describes a flight after a certain amount of time that this flight landed. How could the server send an event that is not a state change? How can the client capture an event saying that it should remove a row from the table?

We could think of using the

data
property of the event to specify an event information that distinguishes different event types. However, the Server-Sent Events protocol allows us to specify an event so that we can handle different type of events in an easy way. We are talking about the
event
property on the server-sent event. Let's take a look at how our server's code changes:

// server.js

const http = require("http");

http
  .createServer((request, response) => {
    console.log("Requested url: " + request.url);

    if (request.url.toLowerCase() === "/events") {
      response.writeHead(200, {
        Connection: "keep-alive",
        "Content-Type": "text/event-stream",
        "Cache-Control": "no-cache",
        "Access-Control-Allow-Origin": "*"
      });

      setTimeout(() => {
        response.write("event: flightStateUpdate\n");
        response.write('data: {"flight": "I768", "state": "landing"}');
        response.write("\n\n");
      }, 3000);

      setTimeout(() => {
        response.write("event: flightStateUpdate\n");
        response.write('data: {"flight": "I768", "state": "landed"}');
        response.write("\n\n");
      }, 6000);

      setTimeout(() => {
        response.write("event: flightRemoval\n");
        response.write('data: {"flight": "I768"}');
        response.write("\n\n");
      }, 9000);
    } else {
      response.writeHead(404);
      response.end();
    }
  })
  .listen(5000, () => {
    console.log("Server running at http://127.0.0.1:5000/");
  });

While defining the response, we added a new

event
property before the
data
property. This
event
property helps us to specify the type of event we are sending to clients. In the example shown above, we set
flightStateUpdate
as the value for the previously existing events and added a new event with the
flightRemoval
value for the
event
property.

As such, we are saying to our client that some events must update flights' state (e.g. from

landing
to
landed
) and others must remove flights.

After refactoring our backend server, we will need to update our client application to handle these different types of event. So, let's open the

src/App.js
on our React app and update it as follows:

// src/App.js

// ... import statements ...

class App extends Component {
  // ... constructor ...

  componentDidMount() {
    this.eventSource.addEventListener("flightStateUpdate", e =>
      this.updateFlightState(JSON.parse(e.data))
    );
    this.eventSource.addEventListener("flightRemoval", e =>
      this.removeFlight(JSON.parse(e.data))
    );
  }

  removeFlight(flightInfo) {
    const newData = this.state.data.filter(
      item => item.flight !== flightInfo.flight
    );

    this.setState(Object.assign({}, { data: newData }));
  }

  // ... render, updateFlightState ...
}

export default App;

As we can see, the body of the

componentDidMount()
method has no longer the assignment of the event handler to the
onmessage
property. Now, we are using the
addEventListener()
method to assign an event handler to a specific event. In this way, we are able to easily assign a specific event handler to each event generated by the server like it was generated by any standard HTML element.

In the example, we assigned the

updateFlightState()
method to the
flightStateUpdate
event and the
removeFlight()
method to the
flightRemoval
event.

If we run both our projects again and open our React application on a browser (

http://localhost:3000/
), after 9 seconds (as defined in the last
setTimeout
on our
server.js
file), the flight to Rome will be removed.

Handling Connection Closure on Server-Sent Events

The Server-Sent Event connection between the client and the server is a streaming connection. This means that the connection will be kept active indefinitely unless the client or the server stops running. If our server has no more events to send or the client isn't longer interested in server's events, how can we explicitly stop the currently active connection?

Let's consider the case where the client wants to stop the event stream. To learn about this, let's create a button that allows the user to stop receiving new events. So, let's change the

render()
method of the
App
class, as shown below:

render() {
  return (
    <div className="App">
      <button onClick={() => this.stopUpdates()}>Stop updates</button>
      <ReactTable
        data={this.state.data}
        columns={this.columns}
      />
    </div>
  );
}

Here we added a

<button>
element and bound the click event to the
stopUpdates()
method of the same component. This method will look like the following:

stopUpdates() {
  this.eventSource.close();
}

In other words, to stop the event stream, we simply invoked the

close()
method of the
eventSource
object.

Closing the event stream on the client doesn't automatically closes the connection on the server side. This means that the server will continue to send events to the client. To avoid this, we need to handle the connection close request on the server side. We can do it by adding an event handler for the

close
event on the server side, as shown by the following code:

// server.js

const http = require("http");

http
  .createServer((request, response) => {
    console.log(`Request url: ${request.url}`);

    request.on("close", () => {
      if (!response.finished) {
        response.end();
        console.log("Stopped sending events.");
      }
    });

    // ... etc ...
  })
  .listen(5000, () => {
    console.log("Server running at http://127.0.0.1:5000/");
  });

The

request.on()
method catches the
close
request and executes the callback function. This function invokes the
response.end()
method to close the HTTP connection. Also, it checks if the connection is already closed, which is a situation that may occur when multiple closing requests are sent by the client.

Since our server event generators are scheduled by using

setTimeout()
, it could happen that an attempt to send an event to the client may be made after the connection has been closed, which would raise an exception. We can avoid this by checking if the connection is still active, as shown in the following example:

setTimeout(() => {
  if (!response.finished) {
    response.write("event: flightStateUpdate\n");
    response.write('data: {"flight": "I768", "state": "landing"}');
    response.write("\n\n");
  }
}, 3000);

Note: We have to implement the same strategy for the other timeout events.

Now, when we need to close the connection from the server, we will need to invoke the

response.end()
method, as seen before. Also, the client should be informed about the closure, so that it can free resources on its side.

To achieve that, an easy strategy to follow is to create a specific type of event that informs the client that they have to close the connection. For example, our server could simply generate a

closedConnection
event as follows:

setTimeout(() => {
  if (!response.finished) {
    response.write("event: closedConnection\n");
    response.write("data: ");
    response.write("\n\n");
  }
}, 3000);

Then, to handle this event on our React application, we could update our

src/App.js
as follows:

// src/App.js

// ... import statements ...

class App extends Component {
  // ... constructor ...

  componentDidMount() {
    // ... flightStateUpdate and flightRemoval event handlers ...
    this.eventSource.addEventListener("closedConnection", e =>
      this.stopUpdates()
    );
  }

  // ... updateFlightState and removeFlight methods ...

  stopUpdates() {
    this.eventSource.close();
  }

  // ... render ...
}

export default App;

As we can see, handling this new event type is as easy as assigning the

stopUpdates()
method to the
closedConnection
event.

Handling Connection Recovery on Server-Sent Events

So far, we built a real-time application based on Server-Sent Events that is quite complete. We are able to get different types of events pushed by the server and to control the end of the event stream. But, what happens if the client loses some event due to network issues? Of course, it depends on the specific application. In some situations, we may ignore the loss of some event, in some others we can't.

Let's consider, for example, the event stream we implemented. If a network issue happens and the client loses the

flightStateUpdate
event that puts the flight into the landing state, it could not be a big problem. The user would just miss the landing phase on the timetable but, when the connection gets restored, the timetable would provide the correct information with the subsequent states.

However, if the network issue happens immediately after the flight enters in the landing state and the connection is restored after the

flightRemoval
event, we have an issue: the flight will remain in the landing state forever and we need to handle this awkward situation.

The Server-Sent Events protocol help us by providing a mechanism to identify events and to restore a dropped connection. Let's learn about it.

When the server generates an event, we have the ability to assign an identifier by attaching an

id
keyword to the response to be sent to the client. For example, we could send the
flightStateUpdate
event as shown by the following code:

setTimeout(() => {
  if (!response.finished) {
    const eventString =
      'id: 1\nevent: flightStateUpdate\ndata: {"flight": "I768", "state": "landing"}\n\n';
    response.write(eventString);
  }
}, 3000);

Here, we are making a little refactoring to our code to add the

id
keyword with
1
as its value.

When a network issue happens and the connection to an event stream is lost, the browser will automatically attempt to restore the connection. When the connection is established again, the browser will automatically send the identifier of the last received event in the

Last-Event-Id
HTTP header. So, the server should be changed to handle this request to restore the event stream properly. It is up to the server to decide if it should send all missed events or if it should continue with newly generated events. Anyway, if the server needs to send all missed events, it also needs to store all events already sent to the client.

Let's implement this strategy in our server. With a bit of refactoring, the following is the final version of the server side code:

// server.js

const http = require("http");

http
  .createServer((request, response) => {
    console.log(`Request url: ${request.url}`);

    const eventHistory = [];

    request.on("close", () => {
      if (!response.finished) {
        response.end();
        console.log("Stopped sending events.");
      }
    });

    if (request.url.toLowerCase() === "/events") {
      response.writeHead(200, {
        Connection: "keep-alive",
        "Content-Type": "text/event-stream",
        "Cache-Control": "no-cache",
        "Access-Control-Allow-Origin": "*"
      });

      checkConnectionToRestore(request, response, eventHistory);

      sendEvents(response, eventHistory);
    } else {
      response.writeHead(404);
      response.end();
    }
  })
  .listen(5000, () => {
    console.log("Server running at http://127.0.0.1:5000/");
  });

function sendEvents(response, eventHistory) {
  setTimeout(() => {
    if (!response.finished) {
      const eventString =
        'id: 1\nevent: flightStateUpdate\ndata: {"flight": "I768", "state": "landing"}\n\n';
      response.write(eventString);
      eventHistory.push(eventString);
    }
  }, 3000);

  setTimeout(() => {
    if (!response.finished) {
      const eventString =
        'id: 2\nevent: flightStateUpdate\ndata: {"flight": "I768", "state": "landed"}\n\n';
      response.write(eventString);
      eventHistory.push(eventString);
    }
  }, 6000);

  setTimeout(() => {
    if (!response.finished) {
      const eventString =
        'id: 3\nevent: flightRemoval\ndata: {"flight": "I768"}\n\n';
      response.write(eventString);
      eventHistory.push(eventString);
    }
  }, 9000);

  setTimeout(() => {
    if (!response.finished) {
      const eventString = "id: 4\nevent: closedConnection\ndata: \n\n";
      eventHistory.push(eventString);
    }
  }, 12000);
}

function checkConnectionToRestore(request, response, eventHistory) {
  if (request.headers["last-event-id"]) {
    const eventId = parseInt(request.headers["last-event-id"]);

    const eventsToReSend = eventHistory.filter(e => e.id > eventId);

    eventsToReSend.forEach(e => {
      if (!response.finished) {
        response.write(e);
      }
    });
  }
}

In the new version of our backend, we introduced an array called

eventHistory
to store the events sent to the client. Then, we assigned to the
checkConnectionToRestore()
function the task of checking and restoring possible broken connections and we encapsulated the code for event generation in the
sendEvents()
function.

Now, we can see that each time an event is sent to the client, it is also stored in the

eventHistory
. For example, this is the code that handles the first event:

setTimeout(() => {
  if (!response.finished) {
    const eventString =
      'id: 1\nevent: flightStateUpdate\ndata: {"flight": "I768", "state": "landing"}\n\n';
    response.write(eventString);
    eventHistory.push(eventString);
  }
}, 3000);

If the

checkConnectionToRestore()
function finds the
Last-Event-Id
HTTP header in the request, it filters the already sent events in the
eventHistory
array and sends them again to the client:

function checkConnectionToRestore(request, response, eventHistory) {
  if (request.headers['last-event-id']) {
    const eventId = parseInt(request.headers['last-event-id']);

    const eventsToReSend = eventHistory.filter((e) => e.id > eventId);

    eventsToReSend.forEach((e) => {
      if (!response.finished) {
        response.write(e);
      }
    });
  }

With these changes, we make our backend more robust and more resilient.

Updating the state of frontend applications with Server-Sent Events is quite easy.

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Browser Support for Server-Sent Events

According to

caniuse.com
, Server-Sent Events are currently supported by all major browsers but Internet Explorer, Edge, and Opera Mini. Although supporting them in Edge is under consideration, the lack of universal support forces us to use polyfills, such as Remy Sharp's EventSource.js, Yaffle's EventSource, or AmvTek's EventSource.

Using these polyfills is very simple. In this section, we will see how to use AmvTek's polyfill. The process of using the other ones is not so different. In order to add AmvTek's EventSource polyfill to our React client application, we need to install it via

npm
, as shown below:

npm install eventsource-polyfill

Then, we should import the module in the

App
component's module:

// src/App.js

// ... other import statements ...
import 'eventsource-polyfill';

// ... App class definition and export ...

And that's all. The polyfill will define an

EventSource
constructor only if it is not natively supported and our code will continue to work as before also on browsers that don't support it.

Server-Sent Events vs WebSockets

Using the Server-Sent Events protocol helps us to solve some common issues that involve waiting for data from the server. So, instead of implementing a long polling, whose main drawback is consuming resources both on the client and on the server side, we get a simple and performant solution.

An alternative approach is to use WebSockets, a standard TCP based protocol providing full duplex communication between the client and the server. What benefits does WebSockets bring with respect to Server-Sent Events? When to use one technology instead of the other?

The following are some considerations to keep in mind when choosing between Server-Sent Events and WebSockets:

  • WebSockets support a bidirectional communication, while Server-Sent Events support only communication from the server to the client.
  • WebSockets is a low-level protocol, while Server-Sent Events is based on HTTP and so it doesn't require additional settings in the network infrastructure.
  • WebSockets supports binary data transfer, while Server-Sent Events supports only text-based data transfer. That is, if we want to transfer binary data via Server-Sent Events we need to encode it in Base64.
  • The combination of low-level protocol and support of binary data transfer makes WebSockets more suitable than Server-Sent Events for applications requiring real-time binary data transfer as may happen in gaming or other similar application types.

Read a full comparison between WebSockets and Server-Sent Events (SSE)

Aside: Auth0 Authentication with JavaScript

At Auth0, we make heavy use of full-stack JavaScript to help our customers to manage user identities, including password resets, creating, provisioning, blocking, and deleting users. Therefore, it must come as no surprise that using our identity management platform on JavaScript web apps is a piece of cake.

Auth0 offers a free tier to get started with modern authentication. Check it out, or sign up for a free Auth0 account here!

Then, go to the Applications section of the Auth0 Dashboard and click on "Create Application". On the dialog shown, set the name of your application and select Single Page Web Applications as the application type:

Creating JavaScript application

After the application has been created, click on "Settings" and take note of the domain and client id assigned to your application. In addition, set the Allowed Callback URLs and Allowed Logout URLs fields to the URL of the page that will handle login and logout responses from Auth0. In the current example, the URL of the page that will contain the code you are going to write (e.g.

http://localhost:8080
).

Now, in your JavaScript project, install the

auth0-spa-js
library like so:

npm install @auth0/auth0-spa-js

Then, implement the following in your JavaScript app:

import createAuth0Client from '@auth0/auth0-spa-js';

let auth0Client;

async function createClient() {
  return await createAuth0Client({
    domain: 'YOUR_DOMAIN',
    client_id: 'YOUR_CLIENT_ID',
  });
}

async function login() {
  await auth0Client.loginWithRedirect();
}

function logout() {
  auth0Client.logout();
}

async function handleRedirectCallback() {
  const isAuthenticated = await auth0Client.isAuthenticated();

  if (!isAuthenticated) {
    const query = window.location.search;
    if (query.includes('code=') && query.includes('state=')) {
      await auth0Client.handleRedirectCallback();
      window.history.replaceState({}, document.title, '/');
    }
  }

  await updateUI();
}

async function updateUI() {
  const isAuthenticated = await auth0Client.isAuthenticated();

  const btnLogin = document.getElementById('btn-login');
  const btnLogout = document.getElementById('btn-logout');

  btnLogin.addEventListener('click', login);
  btnLogout.addEventListener('click', logout);

  btnLogin.style.display = isAuthenticated ? 'none' : 'block';
  btnLogout.style.display = isAuthenticated ? 'block' : 'none';

  if (isAuthenticated) {
    const username = document.getElementById('username');
    const user = await auth0Client.getUser();

    username.innerText = user.name;
  }
}

window.addEventListener('load', async () => {
  auth0Client = await createClient();

  await handleRedirectCallback();
});

Replace the

YOUR_DOMAIN
and
YOUR_CLIENT_ID
placeholders with the actual values for the domain and client id you found in your Auth0 Dashboard.

Then, create your UI with the following markup:

<p>Welcome <span id="username"></span></p>
<button type="submit" id="btn-login">Sign In</button>
<button type="submit" id="btn-logout" style="display:none;">Sign Out</button>

Your application is ready to authenticate with Auth0!

Check out the Auth0 SPA SDK documentation to learn more about authentication and authorization with JavaScript and Auth0.

Summary

In this article, we used Server-Sent Events to develop a real-time application that simulates a flight timetable. During the development, we had the opportunity to explore the features that the standard provides to support event typing, connection control, and restoring. We also learned how to add support Server-Sent Events on browsers that do not support it by default. Lastly, we took a look at a brief comparison between Server-Sent Events and WebSockets.

If needed, you can check and download the final code of the project developed throughout this article from this GitHub repository.